2007-05-09

GameSpot - Roads to Victory

Game Rankings - Roads to Victory:
There are a few other issues that keep the combat from being fun for more than a few levels. Although the controls are pretty good, they're still not on par with those on a console or PC. To compensate for this, enemy artificial intelligence is quite poor. Sometimes you'll be just a few feet away from soldiers, but they won't have been "activated," and they'll stand next to you, staring off into space. Even when you shoot them, they'll stand out in the open and take fire. The poor AI, combined with frequent respawning of soldiers, makes it feel as if you're playing some sort of WWII-themed shooting gallery at times. Enemy AI might be poor, but that doesn't mean you won't die. Getting blown away by unseen fire is commonplace thanks to enemies that shoot at you from offscreen and kill you before you're able to turn and locate them. While the levels typically take about 15 minutes to beat (if you don't die), there are no midlevel save points, and the game saves your progress only at the end of the level. This would be a mere inconvenience if it weren't for the fact that you must replay entire levels when the game crashes. We experienced several freezing-and-crashing issues, particularly later in the game. Roads to Victory's multiplayer is also a letdown. Up to six players can play deathmatch, capture the flag, king of the hill, and a few other modes via an ad hoc connection, but there's no online play to speak of, and there's no game sharing either.


Go Michael!

(Maybe it's time for David to optimize things again.)

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