Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

2022-12-07

Nintendo Power!

All issues of Nintendo Power are available at archive.org.

I used to own all issues but the first ten.










I gave them away to a kid whose mom drove across the Cascades to get them for him.

I love how some forward looking person had a multi-year plan for the spines.


2007-11-11

Mario Galaxy

I seem to have a copy of Mario Galaxy a little before it goes on sale tomorrow.

I've played it a bit. One of my children has finished it. It takes a little getting used to - the nun-chuck is used for moving and the standard Wii remote is used to grabbing and shaking and spinning.

I love that it runs at 60 fps. Very few games pull it off. 60 fps looks so much more "real" than 30 fps (and lots of games drop to 20 fps). It's simple arithmetic - you can draw 3x the stuff at 20 fps as you can at 60 fps, so to get a 60 fps game going you need to make some simplifications. (Those football games that run at 60 fps are amazing bits of engineering.)

I don't have a lot of time to play games, sadly. When I do have time, I usually play the game that's made where I work. I have about 280+ hours into that. (One of my kids has 2400 hours into it. She knows everything about it. She's a very helpful resource.)

When I was working on console games, I played console games. When I was working on PC games, I played PC games. Now that I'm working on a massive MMO, I have no time for other games. I don't think this is an unusual experience in the MMO world. The good ones consume all your game playing time.

Oh wait, this is about Mario Galaxy. Yeah, looks pretty good.

© 2007 Stephen Clarke-Willson - All Rights Reserved.

2007-07-23

DS Browser

Nintendo DS Browser showing the Wikipedia page about it.

Fun. I didn't know this was released. Gonna have to try it!

2006-11-21

My Wii Mii

Stephen Clarke-Willson's Wii Mii

... as designed by my kids ....

© 2006 Stephen Clarke-Willson - All Rights Reserved.

2006-11-15

Wiiiii!

We'll be getting our Wii shortly, which is very cool.

Since I believe the family that plays together, stays together, I ordered six controllers! Four wireless controllers with numchucks and two classic controllers. Holy moley.

Hey, does anyone out there know the performance difference between the PowerPC in the Gamecube and the PowerPC in the Wii?

© 2006 Stephen Clarke-Willson - All Rights Reserved.

2004-11-24

Krogroth Game Boy

The launch of the Nintendo DS - which they are trying to position as a different platform from the Game Boy Advance, even though it is compatible with the Game Boy Advance, and ought to be called the Game Boy DS, except Nintendo is afraid that sounds too childish - reminded me of my original Game Boy.

I put every add-on I had on it and took a picture of it. I call it the "Krogroth Game Boy" after the big bad unit in Total Annihilation.

One of the first games I ever produced was "Caeser's Palace" for the original Game Boy. It was a gambling game and it sold very well over the years.

There was a bug in the original release of the game where if you crossed over either $32,768 or $65,536 the game would give you negative money or something.

It never happened in testing because nobody at Virgin ever thought anyone would possible go "double or nothing" enough times in a row, which is pretty much what you had to do to get that much money, so we never saw this bug. But when you sell hundreds of thousands of copies which are probably played by two or three people each, then something like a million people are playing your game.

Since it is fake gambling, of course people are going to try to double their money on every bet.

And some small percentage of those people will succeed!

The fix was (I think) literally one bit - changing a 6502 math instruction to handle the carry differently.

If you called up Virgin and told us the game crapped out, we would just tell you that you broke the bank and good job! If you really complained, we would swap your game for a fixed one.

For awhile Nintendo threatened to make us recall every game! But the odds of the bug happening were truly small, so we were allowed to let it slide. Of course, the next run of the game had the fix in it. (I can tell you this - most games shipping today have far worse bugs than that.)

Anyway, in honor of the Game Boy DS - I mean, Nintendo DS - I present to you Krogroth Game Boy.


Krogroth Game Boy - the biggest Game Boy ever! (C) Stephen Clarke-Willson

© 2004 Stephen Clarke-Willson - All Rights Reserved.